Each level
of the game will comprise of combinations of:
Huge caverns
These caverns may be littered with
hazards for the unwary player. Stalactites hang
precariously from the roof- ready to fall to the ground
should a vibration caused by an explosion occur.
Large Stalagmites
These
stand proud in the solid cave floor blocking exits and
hiding secrets behind and on top of them.
Smaller caves
Small
caves are ripe for exploration. Only the most curious
player will be able to discover the secrets hidden in the
tightest crevice!
Natural obstructions
Natural obstacles such as; Lava
flows, hazardous to anything that comes into contact with
them. Clever players will find ways to bridge seemingly
impossible rivers of lava in order to reach bonus
crystals.
Underground rivers.
These
vary from being slightly stirring still-waters to raging
torrents that only the most clever of players can
successfully overcome.
Underground lakes and pools
of Ice.
This will need to be scanned
carefully in order to find thin sections that may break
if cracked by a nearby explosion. The large drilling unit
feels right at home on the ice with it's huge heavy-grip
tyres.
Underground Tunnels
The
subterranean tunnels are the areas between caverns, some
of which are already constructed on the level when you
start, others will have to be made by digging
equipment.This will be presented graphically with the use
of detailed textures and reactive lighting effects and
will accurately reflect the colour schemes and textures
of the actual LEGO models and box art work wherever
possible.
Hard Rock, Loose Rock and
Soil.
These elements can all be tunneled
through and excavated. Rock forms will be shown as
graphically different from other types, by use of colour
and detail.
Rivers
These
waters hold many perils for the unwary player wishing to
cross or explore. They will be varied in ferocity from
torrential flood-waters to more placid canal-like bodies.
The player will have to assess the strength and hazards
present before selecting the appropriate craft, or try
and find natural bridges.
Lakes
These
bodies of water sometimes cover large areas of the level
and will have to be mapped out carefully before real work
starts. Exploratory and reconnaissance water craft such
as the small catamaran will feel right at home here.
The 'Dark' Areas
The
dark areas in 'Rock Raiders' that are uncharted or have
not been encountered by the player are generally speaking
'in the dark' . This is of course with the exception of
levels where illuminative lava flows are present. Ice
caves are also self lighting to some small degree.
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