Levels













Each level of the game will comprise of combinations of:

Huge caverns
These caverns may be littered with hazards for the unwary player. Stalactites hang precariously from the roof- ready to fall to the ground should a vibration caused by an explosion occur.

Large Stalagmites
These stand proud in the solid cave floor blocking exits and hiding secrets behind and on top of them.

Smaller caves
Small caves are ripe for exploration. Only the most curious player will be able to discover the secrets hidden in the tightest crevice!

Natural obstructions
Natural obstacles such as; Lava flows, hazardous to anything that comes into contact with them. Clever players will find ways to bridge seemingly impossible rivers of lava in order to reach bonus crystals.

Underground rivers.
These vary from being slightly stirring still-waters to raging torrents that only the most clever of players can successfully overcome.

Underground lakes and pools of Ice.
This will need to be scanned carefully in order to find thin sections that may break if cracked by a nearby explosion. The large drilling unit feels right at home on the ice with it's huge heavy-grip tyres.

Underground Tunnels
The subterranean tunnels are the areas between caverns, some of which are already constructed on the level when you start, others will have to be made by digging equipment.This will be presented graphically with the use of detailed textures and reactive lighting effects and will accurately reflect the colour schemes and textures of the actual LEGO models and box art work wherever possible.

Hard Rock, Loose Rock and Soil.
These elements can all be tunneled through and excavated. Rock forms will be shown as graphically different from other types, by use of colour and detail.

Rivers
These waters hold many perils for the unwary player wishing to cross or explore. They will be varied in ferocity from torrential flood-waters to more placid canal-like bodies. The player will have to assess the strength and hazards present before selecting the appropriate craft, or try and find natural bridges.

Lakes
These bodies of water sometimes cover large areas of the level and will have to be mapped out carefully before real work starts. Exploratory and reconnaissance water craft such as the small catamaran will feel right at home here.

The 'Dark' Areas
The dark areas in 'Rock Raiders' that are uncharted or have not been encountered by the player are generally speaking 'in the dark' . This is of course with the exception of levels where illuminative lava flows are present. Ice caves are also self lighting to some small degree.